My animation planning was a basic idea of a game of skate where each player would do a trick and the others would have to copy to stay in the game. This would have been influenced the most in my final animation where i filmed with a go pro and i would have got clips with me and my friends playing Skate and just animated over the video. Unfortunately this didn’t happen because when i came to my final animation i was cutting it close on time for the hand in date so i had to scrap the idea of the game of skate because i had no one to film with me. I just ended up doing a couple tricks with the same idea of having the tricks come up on the side of the screen with points counting up and the combo counter in the bottom corner to show how many tricks have been landed consistently. Given the circumstances of time shortage i am pleased with my final outcome and i cant think of a lot to make it better without making it too much and crammed other than add some audio like a song or sound effects.
My pixel animation went well and stuck to the planning for the most part. I didn’t come across any major problems that held me back. The biggest issue was actually creating a decent looking pixel character with a skateboard as that was my first time actually doing anything to do with pixel art. I feel like the animation was pretty well done other than the odd slowed down part before the rail but i am pleased with how the kickflips worked in the final product even though all it is, is a image of the skateboard upside down that is being flashed quickly on screen to give the illusion of a flip. The text rolling across the top of the screen was a last minute idea just to include the name of the game.
The animation i am most disappointed in is the stop motion animation i made. There are many problems i have with this mainly being the fact that you can hardly see the character and props because of the fault i had with the camera and key lighting during the editing process. Whilst taking the pictures i didn’t realise that the camera was set to a certain setting that turned the whites of the clay to a dark green. This was a big issue because i had a green piece of paper underneath as the background to help me with the editing and would have made the key lighting part so easy and simple but because it tinted everything green, using key lighting made it worse because to edit the green background out and put in my own image also messed up the character and props by making them slightly transparent but the legs of the person and the money bags are the worst as they where so green that they are almost 100% transparent. The end result was as close as i could get to it being visible without ruining the background.
Research
The research i did for my project was very helpful completing the design and style of animations that i did. The tools i had at my disposal was mainly the internet which i used effectively to find different methods and ideas to form my project to what it is now.
The challenges i faced during my research was unfortunately running out of time and some pages being blocked within the college so i had to carry out some of my research at home to get what i needed. Other than that everything went fine and i am pleased with the information i received and twisted it to benefit my own work. The research i collected was pretty accurate because most of the answers i received from my questionnaire were very similar which helped me narrow down some options very easily. A lot of my research i already knew about because of me actually being a skater but i still had to research certain things to double-check just in case i had something wrong or not.
My research took a big turn for my project because i was thinking of a different layout completely but i ended up changing it up to give it more of a basic look yet very effective and visually pleasing. Some ideas stayed but the concept design was different for the outcome which some others and I believe was for the better.
Parts of my research i could improve is using more kinds of sources such as books and more communication techniques because i feel that worked very well compared to the secondary research i did, which generally gave me similar results and wasn’t the most effective way of finding out different ideas. Looking at different trailers was helpful but i think i should’ve looked at more involved with the genre of my game to get an idea on how the differ from each other.
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