My roles and responsibilities for my next project will be everything as i am working alone and will have to complete all research, Concept designs, models and animation/editing.
I will start by getting a basic rough idea to work off and develop as i progress through my research. The research part of the production as it helps a lot with atmosphere if your trying to get a specific location to have the same feel or even animal movements to make it seem believable. Research can also change your perspective on an idea and make you go about it a different way such as maybe wanting to do a controversial time zone like the world wars and maybe put a twist on it so its not exactly the same and changes up the feeling instead of being like every other war game. Wolfenstein is a good example of this as that whole game series is basically about the world wars and if Germany won the war and took control of America and the UK. This gives the developer a lot more freedom as now you dont have to stick to a realistic path as so much could’ve changed through time. In my opinion creating/coming up with an idea is easier when you aren’t using a specific subject so you could go and make really creepy looking things to put in the game to expand the gamers experience and add some more backstory to the game.
Another key part of pre production is the concept art. Doing this will help me create the final character and other major assets that need a bit of detail. This also comes hand in hand with the research because depending on time zones and location your characters, buildings and other objects will look different and have a certain feel and style. For example if you were creating a game set in japan in the year 3000 they most likely wont be wearing ripped and traditional robes or if they are they might have developed and changed up a little bit and have a slight different style. This is why concept art and research are crucial for a game as it gives you the basic idea of something similar you want and then you can develop it through trial and error of what works and what doesn’t or change they style and give it your own twist. Concept art also saves you a bit of time instead of creating a character or creature of the top of your hand and rushing the creation process, which more than likely will fail and look up to scratch. Having concept art to work from is great so you can keep referring back to the drawings/images and either change it up as you go or stick to the designs if they are perfect for what you want with the final outcome.
Skills i will need for this project are:
Research (Finding information from relevant sources efficiently)
Creating original characters/assets (Using cinema 4D)
Post production ( Final editing to complete the movie)
Learn how to animate in cinema 4D
I am new to cinema 4D and some other programms that i have access to this year so learning shortcuts and other parts of the software is a must. I will learn most the tools from my tutors but i will find some helpful tutorials that teach me how to do certain effects or techniques to get the right outcome for my project. I have chosen not to do a game as using unity was very difficult and was taking me so long to get my head around, i think in order to pass the course with a decent grade i will need to do an animation as i already have a little bit of experience doing them and i find it a bit more enjoyable and less stressful.
The roles i have to take on to complete this project are:
Modeler
Editer
Sound effects
Pre production
Doing a project alone is quite a big task as i have no one to help me with parts of the production where as if it was an actual game there would be different people who specialise in each criteria to play a part and create the game as a group. As i am working alone, this means i need to do all roles which means i can try playing all parts and see which one i prefer and would like to do.
I have a little bit of experience in after effects because that is what i used last year for my final project as i did a skating animation of me and my friends. This year i am using cinema 4D for the first time and hopefully will gain some skills to create some good looking assets. I will be creating a 3D animation using other programmes like sculptris, photoshop and Adobe Audition for the music track. With the music, i will try to play with the song and change it up so its not just a stolen song from youtube. Im going to watch some tutorials on audition as i have never used it before and i am hoping to change some settings and toy with the pitch and normal sound of the song.
To animate the scenes i will create them all on cinema 4D and i could either transfer them onto after effects and animate them over there which may be easier for me as i already have some experience on there but the other option is animating it on cinema 4D which i may try to do because it would save me time to do it all on one software instead of passing all of the scenes through softwares and risking some more failures which could put me back. Animating in cinema 4D is quite easy as all you have to do is place a camera into the scene and set a path for it to take or put it in the right spot for your scene and then make key points on the timeline if something is moving within your scene.
Time management is crucial in this project because if its not completed in time to a good enough standard i will fail. S o for this project i will spend about 2 weeks on research and concept designs then the rest of the time on practical (making the assets/scenes and editing the final piece) The practical will be the longest part as i already have a rough idea of what im going to do in my head so finding some inspiration should be quite easy. If everything goes to plan then im going to make everything needed in cinema 4D then try learn how to animate within cinema 4D and then with any other editing i need, i will do it in Premiere pro and render the full video. Im not to sure on how long the animation will be but im planning on doing at least 8 scenes hopefully being about 5-10 seconds each. If i have more time then expected i will try add some extra details and maybe add another scene. I would like to go and gather my own sounds as well but that also depends on how much time i have and how long it takes me to finish modelling and animating because the sounds and effects will all be done in post production.