- Technical and aesthetic qualities – My design of the skatepark is okay but given more time I would have made a couple more assets as there are only 4-5 things that I made and just duplicated to fill in the area and make it look less empty. The models I did make though I feel turned out pretty well designed and look good in unity. To make the gates all around the perimeter I created on in cinema 4D and pasted one whole side in the copy and pasted the whole side and just copied it to the other sides. The floor is a seemless concrete texture to match a skatepark in Paignton which turned out pretty well and doesn’t show a lot of tiling.
- Did you use the tools at your disposal effectively?
yes because i used multiple softwares to create this such as photoshop, cinema 4D and unity. I used photoshop to create the textures and wraps for my assets and game.
These are 2 textures i used for my assets, the left is for the ledge and ramps and the right was for the benches. In cinema 4D i made my assets and created a animation of a skateboard riding up and down a half pipe which took a long time to make and it still isn’t perfect. (Dont currently have images or videos of this) In untiy i added to the animation by recording my own sound of me riding my skateboard and doing tricks and then added it to the object so when you walk by you hear the skateboard riding the ramps.
- Challenges and limitations encountered
I came across many problems with this project. I had some issues in cinema 4D creating the assets as i was new to it and struggled learning the basics. My main problems came when i was adding it all into unity. This was my first time using unity properly and i still strugle with it now. Importing my assets and then adding the textures in failed a couple of times whre the texture didnt load and even with the animation of the skateboard there is a texture glitch and the skateboard is missing the nose and tail of the board. Trying to add a skybox into the map didnt work either because the image is all backwords and blurs out through the fence.
- Why did you make certain decisions and what was the impact?
I was running out of time during the making of the park so i had to make quick decisions to create it but still make it look okay. I could only make a couple of assets with the time i had so there is the same object duplicated a couple of times just to fill the area so it doesnt look so empty. I made a bowl in the map using unity by raising the floor so i could dig a hole which didnt work as i expected because its too lumpy and not the right shape so it might have been easier to make that in cinema 4D.
- What was your strongest area during the project?
I think my strongest area during the project was my model making in cinema 4D as i think for my first time using the software properly my assets turned out okay. Unity took me to long to get the hang of and still confuses me as i had so many problems with it.
- What part of your work could you improve on?
I could improve on this project by adding a couple more assets to make it look a bit different and i would fix the texture glitch in the animation. I would also need to learn more about untiy and how to do certain things to get different outcomes in my work. If i had more time on the project i would have added some more small little details to the park like bins and other skateboards on the floor to make it look less empty when you walk around.
- Audience feedback from peers