This whole process to get to here has taken quite a while, mainly because this is my first year using a few of these software’s and the learning curve was pretty steep but after watching a few tutorials and gaining some help from tutors i was able to over come some small and major issues during the production.
I tried to follow my storyboard as much as possible during the production and that is the main piece of design that i kept returning to so i could achieve a decent outcome.
My first major issues came with modelling some of my characters as i had no idea of how much time and how much harder it actually is to get some of it done to the style i wanted. Having to model an astronaut helmet and a demon like character and even a hand which i thought wouldn’t be that hard but almost ended up being the most frustrating part to make and to animate. To eventually animate it i used roots and joint points on the fingers where the joints would actually be to move the hand in the same way i had drawn on my storyboard. Character models as well was a bit of an issue trying to morph shapes into the right size, width and height was quite a challenge whilst trying to keep it as realistic as i could have to my skill level. If i return to a product like this again i will do a lot more research on character modelling to help fully understand how to get certain shapes to make the character more believable. I think i got a bit overwhelmed with all the tools that i found it hard remembering each route to go about certain scenarios. I often found that i had been or was working a difficult way and was making it harder for myself. In the future i will overcome this by watching more tutorials on ways to do things similar to what im after and hopefully learn some shortcuts within the software’s.
Some other issues i had was involving the camera and the animation timeline within cinema 4D. These problems occurred whilst setting key frames and moving an object or the camera to a position and sometimes key frames wouldn’t be placed or the objects would jump back to place when i hit play. These were the easiest things to fix because it was either because one of the key frame settings wasn’t active or i just had to move the whole object with the root/null so the movement would come with it. Although these were very simple solutions it took me a while to fix them as i am still new to these software’s.
During the production i think that i managed time okay. I did have to finish some work for the other units which did take up some of my time but i had to adapt to that towards the end of the production. I spent about 2-4 weeks researching and collecting information from different sources so i could learn more about mars and the expositions of the real mars missions going on right now by Space X and NASA. This was a big inspiration for me as i am super fascinated by space and the galaxies that i knew this was the best idea. I got a bit to into my research and maybe spent a bit too long on it but i got so many different ideas for the rovers, landscape, mars base and the atmosphere. I had a couple ideas which i wish i would’ve carried through with but due to running out of time i had to scrap the a scene and a couple small details that i feel would’ve made the animation that slight bit better and added a bit more depth to the final piece. The scenes and details i had missed out are the mars rover scene where i wanted it to either drive out of the garage and have the door open or have the rover just roll over the terrain on the planet. I chose to delete this scene as its not so important and was mainly going to be added to add some extra time onto my final piece and have some more experience using Cinema 4d. I also had to miss out some small details on the astronauts suit and i changed the style of helmet i wanted because it was to detailed and would’ve taken up to much time so i just went with a more traditional helmet with the pink glow around the visor. I left the pink glow on the helmet for a few reasons, to have some more effects in the clip and because the other helmet i was originally going to make with the gas mask part was going to be metallic black with pink LED strips on it to represent the future in a way. This was also an idea taken from ‘Dead Space’ the horror game that i talked about in my research.
A couple of my clips/models were created upside down so i had to adapt in using some of the tools and effects backwards and then rotate the clip in Adobe Premiere Pro. This happened a couple of times but caused no major issues towards the production.
The final editing part of the production was going well until i saved a file and then when i opened it again it didn’t save the separate clips how i had edited them but had pout it all as one clip and made it nearly impossible to edit as i had to add another clip in and still had some editing within the song and movie to finish off. This resulted in me starting over and adding all the clips in separately again. This meant i had to add effects to the video in the final scene with the demon such as the distortion and pitch warp to the song and add a glitch effect onto the video itself to have it bug out. That is also the reason why the blood was removed from the astronauts arm from scene 1 was removed and why in the second scene of the world blowing up it doesn’t look up to the same standards of the rest of my work. This is another thing that i will make sure i prepare for next time im making a product like this again and leave some extra time for the final production in premiere just in case things go wrong like this time or maybe even worse.
If i had a bit more time i would have also created a better intro and outro to the video to just help boost the look and style of the whole animation but due to running out of time i had to rush but luckily i think i pulled the intro off with the text fading in. I think i should’ve missed out the fire explosion which opens the first scene but i left it in there as a little extra something so its not just a black screen with white text.
In 2 of the scenes it shows the year in which it is taking place (scene 2, earth blowing up and scene 7, right before you see the demon). I cant remember what the text was actually called but the main reason i chose that text to show the years is because it looked almost digital and i thought that would have worked well with the scenes because obviously its in the camera view and it gives of a slight futuristic feel which is another thing i intended to do for this whole animation.
Overall i am very pleased with the outcome considering its my first year on the software’s. With a bit more experience and time spent on a product such as this i think i could get the hang of modelling and excel through some of these programs and learn some shortcuts to improve time efficiency and effectiveness. The only issues i have with my final piece is the bodies of the astronaut and the demon but i kind of worked around that by darkening some of the areas so they are less visible and adding some detail else where to hopefully take the viewers eyes away from the bad modelling. I was also struggling to find a song to fit well with the animation and the song i chose (Bob Marley – Out To Space) was a last resort if i couldn’t find anything and would just be used as a bit of background noise so the video isn’t silent. I tried changing this up a bit at the end by editing the visuals and the audio so it didn’t feel cheated in a way by just adding a song and leaving it to play. The other issue is just the final editing with the earth blowing up and if i had, had more time i would’ve also animated that in cinema 4d using the fracture tool. I did try and mess around with this but found it pretty complicated and as it was towards the end deadline i just had to add something to fill the gap.